On the one hand, the game’s semi-open design adds a lot to what could otherwise be a fairly rote action/RPG. Each level you explore in Kakarot is a huge, sprawling environment, which often contains multiple biomes, such as grasslands, deserts, marshes, snowfields, cities and more. While Dragon Ball Z: Kakarot is not a truly open-world game, it does take a lot of cues from the genre. Dragon Ball Z: Kakarot review: Open-world elements But it also means that simply waiting for the story to advance often gives you much better rewards than putting in effort on your own. This means you can’t simply grind your way past bosses, and, in theory, could feel some of the same desperation and triumph that the characters onscreen felt during those battles. Instead, characters gain massive amounts of XP during story cutscenes, or after boss fights. For example, most random encounter enemies give pitiful experience point rewards, while the game’s infrequent side quests are not much more generous. Some gameplay systems in DBZ: Kakarot are almost oddly faithful to the anime, which can work both in the game’s favor and to its detriment. (Image credit: Bandai Namco Entertainment Inc.)
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